Qingcheng Leslie Meng
Internship
Ubisoft Montreal
Gameplay Programmer May-Aug.2023
Worked on Prince of Persia: Sands of Time Remake using Anvil Engine and C++
• Developed crucial game features from inception and made sure they were bug-free.
o Entities that rotate, move on predetermined paths, and do damage to characters on contact.
▪ Implemented with State machine, entity timers .
• Collaborated with multidisciplinary teams (Animation, Sound, etc.)
• Created documentation and utilized tools like Jira, Confluence, Perforce, and others.
Notboringcompany
Gameplay/UI Programmer June-July 2022
• Contributed to a Unity project, focusing on game UI design, and implementing a dialogue system using Lua.
• Integrated player mechanics and character control.
Projects
Nebula’s Descent (PC/MacOS, single player) Jan. 2023
steam page: https://store.steampowered.com/app/2387350/Nebulas_Descent/
• A rogue-like third-person shooter game for Ubisoft Game Lab competition made with team.
• Implemented core game features such as health system, merchant, upgrades, inventory, minimap, weapons, and controller vibration.
• Also worked on UI, added sounds, and improving developing speed by making a custom inspector.
Trailer:
The Last brain cell(PC, multiplayer) Jan. 2022
Itch.io: https://emiliehc.itch.io/the-last-braincells
• A 3D shooter and tower defense game for Ubisoft Game Lab competition made with team.
• Spearheaded the implementation of multiplayer functionalities and in-game elements.
Trailer:
Elfenroad (PC, online multiplayer) Sep.2021-April 2022
Itch.io: https://mulan21039.itch.io/elfenroads
• A turn-based multiplayer board game focusing on network implementation and in-game systems made with team.
• Made software development models such as use case model and protocol model.
• Implemented network, player inventory system, player hand, item interactions (using, discarding, handling, and drawing).
Who Turned Off the Lights(PC, single player) March.2022
itch.io:https://mulan21039.itch.io/who-turned-off-the-lights
• Collaborative project that won the Best Game Design Award for McGame Jam
• Collaboratively designed the game
• Involved in implementation of:
o Enemy (attack, take damage, death, animations).
o Health system, UI.
o The core gameplay of dragging and dropping tiles to move the character